![]() ![]() Rather than challenging the player to negotiate an intricate 2D obstacle course, involving perfectly timed jumps, the essence of 3D Mario was the simple joy of movement. Whilst 2D Mario was all about very precise mechanics and platforming, EAD were wise enough to identify the challenges of attempting to translate this into 3D space perhaps chief amongst them, the design of a functional and unobtrusive camera. ![]() ![]() The 25th anniversary of Super Mario 64 reminded me of an often overlooked aspect of Nintendo’s achievement in taking Mario from 2D to 3D: managing to retain the essence of the series charm whilst being, fundamentally, a quite different experience.
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